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Chuzzle
Chuzzle












chuzzle

It’s a variant on the Match Three Game where the player lines up groups of 3 or more like-colored Chuzzles to clear them from the board. On a related note, only 28% of adult family gamers indicated they allowed their children or grandchildren to play so-called “hardcore” video games.Chuzzle is a Video Game from Pop Cap Games for both regular computers and the iPhone. “Casual games seem to promote more of a cooperative ‘let's work on this together’ type of atmosphere, as opposed to an aggressive, interpersonal competitive environment,” observed Dr. Of these, 88% described the game-play interaction between the children as at least partly cooperative, with only 12% characterizing it as strictly competitive. “This universal appeal, and the ‘G-rated’ content of the games, makes them a great activity in which the whole family can participate, with each generation enjoying the games in different ways while also enjoying the interaction with other family members.”Īlmost half of respondents indicated they had multiple children or grandchildren who played the games in their home. Carl Arinoldo, a New York-based psychologist and author of Essentials of Smart Parenting. “Casual games span generations and genders in ways that traditional ‘hardcore’ video games never have,” notes Dr. Professor Mark Griffiths, Professor of Gambling Studies at Nottingham Trent University, UK says: "Empirical research has consistently shown that in the right context, computer- and videogames can have a positive educational, psychological and therapeutic benefit to a large range of different ages and sub-groups.” And of these 2,298 ‘family gamers’, 80% play casual games with their children or grandchildren - while 66% said they would welcome the use of such games in their children’s or grandchildren’s schools. "Among the nearly 7,500 adult respondents who took part in the survey, nearly a third (31%) indicated they had children or grandchildren under 18 who play casual games in their home.

chuzzle

The rest of the report is below the clickyjump. 37% cited Positive affirmation/Confidence building"īear in mind that this was a survey paid for by the most well known casual games publisher in the biz, so perhaps sprinkle salt.51% cited Mental workouts/Cognitive exercise.

chuzzle

60% cited Learning (pattern recognition, resource allocation, spelling, etc.).68% cited Hand-eye coordination/Manual dexterity."In stark contrast to traditional perceptions of computer gaming, parents/grandparents said casual games helped them bond with their children/grandchildren (92%) and mentioned the following casual game benefits for children/grandchildren: "70% of ‘family gamers’ believe casual games provide educational benefits to their children/grandchildren – with greatest benefits of gameplay identified as learning, stress relief and hand-eye coordination."

chuzzle

The survey, conducted for PopCap by the Information Solutions Group, was the largest ever worldwide survey of casual computer game players, apparently. A survey conducted by PopCap (those responsible for the excellent Bookworm Adventures and the AVERAGE Peggle) has learned that Casual Games will solve all the problems of the world, and cure all diseases.














Chuzzle